Jul 122011
 
Despite an Exponentially Growing Knowledge Base, Learning to be Human is Painfully Slow

We are getting better, much better… But it’s slow, and hard.  This NYT article focuses primarily on “top-down” AI projects – projects seeking to actually find a way to manually express the complexity of natural movement, behavior, and understanding in the physical world.  That seems terribly challenging.  For researchers seeking a more…  organic, or spontaneously emergent kind of AI or NBI (non-biological intelligence), see the work of Dr. Andrew Ng.  And please don’t be put off by his junior high-level site design – this really is a case of not judging the book… [VIA NEW YORK TIMES]

Jul 042011
 
Space Racing: - National Governments Benched and/or Losing Their Scholarships

Without question, NASA, JAXA, ROSCOSMOS, and the ESA (with their Russian friends) are still making cool things to send into space.  Getting up into the various orbit levels, however, looks to become the specialty of nimble, well-funded private companies developing and operating cutting edge going-to-space technology – often at much lower costs, and with superior technology.  Which could be, you know, cool.  Read more… (Also noteworthy to point out that the U.S. Air Force is developing semi-autonomous space place robots that do stuff they won’t really tell us about, so government transportation to/from space is not exactly going away, just maybe… [read full post]

Jun 222011
 
WarBots Continued - Libyan Rebels Going all High-Tech DIY and Making Their own WarBots

Not to be totally outdone by the billion-dollar craft watching/striking from above, rebel engineers and R/C hobbyists are strapping machine guns to their toys.  Is this what a post-modern Road Warrior would be like? [VIA SINGULARITY HUB]

Jun 222011
 
WarBots - Robots & A.I. for War & Profit

Is modern warfare becoming a really, really good video game? First some fiction: Archetype:  Trailer for an upcoming short film by Aaron Sims – explores the peril of transferring human consciousness to a machine – specifically a warbot – wherein the machine isn’t supposed to remember it’s former mortal self – but then does – and presumably havoc ensues. And Some Hyper-Real Warfare Video Games – AKA (in a way) U.S. Drone Aircraft: This piece is part commentary/review of a Japanese robot war video game, and part parable on the current state of robotics in warfare – which is far [read full post]